I've been considering learning flash for awhile now so that I could post better strategy games on here. Tower Defense is okay the first hundred times but that is about it. Until THIS! Fantastic to see a step in the right direction.
Ultimately it just needs some fleshing out. The building of houses, statues, and...erm...outhouses. Could possibly be represented on the little town view. You should have options to reduce the amount of nightly raids (attacking raiding camps, building walls, etc.), and an end game would be nice. However it is a SUPER start. My hats are all off to you.
The more I play this the more addictive it gets. My only problem is that there is little control over jump height or distance. A thought for the next game.
I really liked it. Unique and creative. I have two complaints though. First at the beginning of the game you said you'd have to buy EVERYTHING. Well I didn't have to buy the game, the play button, or even the ability to use buttons on the keyboard [insert sad have eaten panda face here]. Second the white when you get to the last upgrade of graphics is almost blinding. Turn it down a notch. I actually had to set my contrast on my computer in order to play. Look forward to a sequel.
P.S. How do you get the Upgrade complete achievement?
Actually buying key movement was suggested by Dan of Armor Games, but it made collecting te first batches of money difficult. I'm sorry there weren't enough upgrades for you in this game :p
The wall grab didn't work in the tutorial (at least I couldn't get it to work) and the character slides around to much to make it actually controllable. Good concept but needs work.
I needed 10 more stars to unlock level 9 so I had to do the 2nd Gold level. I didn't even care about getting anything but the bronze and I STILL couldn't get through it. Your regular levels shouldn't require doing the bonus levels. I got so angry after dieing thirty times in a row that I almost completely gave up....Then I tried 10 more times and DID give up. If it weren't for that this would be an 8 or 9 star game, but because I couldn't even finish it I gotta give it 5. Sorry dude. Rule 1 of bonus levels is they aren't required to win....Because they are bonuses.
Seriously I'm only giving you four stars because if you can't beat the last boss, then you can't win the game, and the purpose of every game is to have a winner. This has great art, kind of fun game play, but the last boss just throws that all away. The only other thing I didn't like was the jump and run level the crampedness of some of the jumps you gotta make is extremely difficult. Might want to work on that.
I try to draw a circle of it, but with the break apart it was more of just waving my mouse around it and hoping I get it. There where actually a couple times where I had all the cells away from the red one and it was just floating by itself. I think that should be when it is over.
Otherwise, good graphics and interesting concept. If you make another I'll play it for sure.
Fun and adictive. One thing that really ticked me off though is that you start people of with just 1 ball which is kinda irratating because if it goes to the minus. You immediatly have to start over. I'd suggest starting people off with two balls and maybe having a timer so they can set the speed at which they fall out. Also the balls should interact with each other. Great game though.
All 32 flash Reviews
Rated 4 / 5 stars March 22, 2011
FANTASTIC!
I've been considering learning flash for awhile now so that I could post better strategy games on here. Tower Defense is okay the first hundred times but that is about it. Until THIS! Fantastic to see a step in the right direction.
Ultimately it just needs some fleshing out. The building of houses, statues, and...erm...outhouses. Could possibly be represented on the little town view. You should have options to reduce the amount of nightly raids (attacking raiding camps, building walls, etc.), and an end game would be nice. However it is a SUPER start. My hats are all off to you.
I'm glad you like it! Your suggestions have been noted :)
Rated 4.5 / 5 stars September 6, 2009
4953m
The more I play this the more addictive it gets. My only problem is that there is little control over jump height or distance. A thought for the next game.
Rated 5 / 5 stars June 17, 2009
Pretty awesome.
I really liked it. Unique and creative. I have two complaints though. First at the beginning of the game you said you'd have to buy EVERYTHING. Well I didn't have to buy the game, the play button, or even the ability to use buttons on the keyboard [insert sad have eaten panda face here]. Second the white when you get to the last upgrade of graphics is almost blinding. Turn it down a notch. I actually had to set my contrast on my computer in order to play. Look forward to a sequel.
P.S. How do you get the Upgrade complete achievement?
Actually buying key movement was suggested by Dan of Armor Games, but it made collecting te first batches of money difficult. I'm sorry there weren't enough upgrades for you in this game :p
Rated 2.5 / 5 stars June 16, 2009
Glitchy and Hard to control
The wall grab didn't work in the tutorial (at least I couldn't get it to work) and the character slides around to much to make it actually controllable. Good concept but needs work.
Rated 2.5 / 5 stars June 12, 2009
Good, but...
I needed 10 more stars to unlock level 9 so I had to do the 2nd Gold level. I didn't even care about getting anything but the bronze and I STILL couldn't get through it. Your regular levels shouldn't require doing the bonus levels. I got so angry after dieing thirty times in a row that I almost completely gave up....Then I tried 10 more times and DID give up. If it weren't for that this would be an 8 or 9 star game, but because I couldn't even finish it I gotta give it 5. Sorry dude. Rule 1 of bonus levels is they aren't required to win....Because they are bonuses.
Rated 5 / 5 stars June 7, 2009
It took to long.
Seriously I've been waiting for this for FAR to long. Great return though.
Rated 3.5 / 5 stars May 16, 2009
Good but.
It is a good game and it is pretty funny, but it is kinda a rip-off of Dark Cut.
Rated 2 / 5 stars March 17, 2009
This could have been good.
Seriously I'm only giving you four stars because if you can't beat the last boss, then you can't win the game, and the purpose of every game is to have a winner. This has great art, kind of fun game play, but the last boss just throws that all away. The only other thing I didn't like was the jump and run level the crampedness of some of the jumps you gotta make is extremely difficult. Might want to work on that.
Rated 3.5 / 5 stars December 8, 2008
Could use something
I try to draw a circle of it, but with the break apart it was more of just waving my mouse around it and hoping I get it. There where actually a couple times where I had all the cells away from the red one and it was just floating by itself. I think that should be when it is over.
Otherwise, good graphics and interesting concept. If you make another I'll play it for sure.
Rated 4 / 5 stars November 25, 2008
Good.
Fun and adictive. One thing that really ticked me off though is that you start people of with just 1 ball which is kinda irratating because if it goes to the minus. You immediatly have to start over. I'd suggest starting people off with two balls and maybe having a timer so they can set the speed at which they fall out. Also the balls should interact with each other. Great game though.